Hozach


Sound Artist.
Music • Sound Design • Audio Engineering
Professional audio for all forms of media. Hello and Welcome.
Hozach (Chaz O.) is a professional Freelance Sound Artist for all forms of media.

Sound Design

Services

Music

  • Dynamic/Interactive (layered, branching, transitional techniques) ready for implementation using Wwise or prepared for implementation into game engine

  • Static Music for Games (audio files prepared to be seamelessly loopable)

  • Music for Media (podcasts, webtoons, ads, etc)

  • Music Scored to Visuals (animation, films, TV, shorts, etc)

Sound Design/SFX

  • Self-recorded foley and utilization of industry-standard sound libraries to efficiently design completely immersive and impactful soundscapes for media

  • Utilization of audio engineering techniques to cleanup resonances, compress dynamics either lightly or substantially, and use of plugins to transform sounds

  • Sounds are mastered to acceptable levels for ease of implementation and leveling (applicable to game engines where volume control may be limited)

Voice over enhancement/mastering

  • Will reduce noise and edit out noise and other distractions

  • Use of expertise of digital audio workstations (DAW) to cleanup resonances (EQ) and manual volume modulation to level out dynamics

  • Use of compression to lightly level dynamics and create a crisp and professional sound

  • Use of plugins to add voice effects (robotic, synthesized, monster, etc)

  • Mastered to an acceptable level for a pleasant experience for listeners and a professional quality

About

I have a competitive degree from the top-tier school, Berklee College of Music, where I majored in Music for Video Games and Film.During my time at Berklee, I've been trained by industry leaders in the art of music composition, production, and scoring to films, video games, and animation.I've been trained and have mastery over creating dynamic music using various techniques (branching, layering, transitions, etc) and sound design.I have implemented audio into various game engines and have prepared audio to be either directly implemented into the game engine or with the use of audio middleware, such as Wwise.Berklee College of Music Class of 2023 Summa Cum Laude

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